Μοντελοποίηση και Κίνηση

  • Topological-based geometric modeling
  • Point cloud modeling
  • Particle systems
  • Differential geometry
  • Main methods of animation
  • Dynamic simulation
  • Growth simulation
  • Free-form deformations
  • Animations of deformable objects
  • Mass-spring system
  • Dynamic simulation
  • Physics based animation
  • Mathematical techniques used in animation.